Participants & Winners

Judging Schedule

Organizers
Gayle Laakmann
Pat Palmer

Judges
Heeten Choxi
Stacey Stovall
Mike Portnoy
Liz Palmer
Jean Griffin
Zach Ives

Projects
Quattro
Schedumaster
Music Player
 Course IM
Baseball Stat Aid
Chess Express
Nav. & Path Planner for UAV

MailAssist
guessr
QI
RemoteMirror
Penn Scheduler
KnowtionNet
Subscription-Based Desk Diary
Review Service
FTP Studio
Schuylkill
MMO Buddy
Network Multiplayer Tetris

Network Multiplayer Tetris
Executable
Source

  • Driya Amandita ().  Penn CIS (MSE)

  • Shreyans Chopra ().  Penn CIS (MSE)

  • Rajarshi Sen  ().  Penn CIS (MSE)

We are building a multiplayer version of Tetris using the C# .NET programming platform. Single player Tetris is a popular game whose rules are quite well-known: various-shaped blocks fall downwards and the player has to arrange them like a jigsaw to clear a row. In the multiplayer version of the game, each time one of the players clears a row, a random set along a line is added to the bottom of the other player's game window, making it harder and harder for the losing player to play. Therefore, in addition to the usual strategy of playing Tetris an element of speed has been added in the multiplayer head-to-head version.  Here's the full writeup on the project.

Questions? Contact Gayle Laakmann () or Pat Palmer ()